Youtube Intro Template Falling Coins

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History repeats itself but it
always gets the details wrong.

The content and images in this article are not fake. They are either unused concepts or scrapped features.

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"The future's not what it used to be!
There's more of it!"

This article is about upcoming or scrapped features in the respective game. Do not add false information. If you do, it may result in a warning or even a block.

For information regarding upcoming versions, see Plants vs. Zombies 2/Upcoming content.

This page contains art and concepts of Plants vs. Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about plants, zombies, and worlds.

Contents

  • 1 Concept art
    • 1.1 General
    • 1.2 Trivia
    • 1.3 Early design
      • 1.3.1 UI concept art
    • 1.4 Beet
    • 1.5 Flower Pots
  • 2 Far Future
    • 2.1 Unused/Early text
    • 2.2 Early lawn
    • 2.3 Early Sprites
  • 3 Dark Ages
    • 3.1 Unused/Early text
    • 3.2 Unused Gravestones
      • 3.2.1 GravestoneZombieOnDestruction
      • 3.2.2 GravestoneMysteryZombieOnDestruction
      • 3.2.3 GravestoneMysterySunOnDestruction
      • 3.2.4 GravestoneZombieTimeSpawner
      • 3.2.5 GravestoneZombieTimeSpawner_Cone
      • 3.2.6 GravestoneZombieTimeSpawner_Bucket
      • 3.2.7 GravestoneZombieTimeSpawner_Wide
      • 3.2.8 GravestoneZombieTimeSpawner_WideCone
      • 3.2.9 GravestoneZombieTimeSpawner_WideBucket
      • 3.2.10 GravestoneZombieTimeSpawner_WideImp
      • 3.2.11 GravestoneZombieTimeSpawner_WideImpCone
      • 3.2.12 GravestoneZombieTimeSpawner_WideImpBucket
      • 3.2.13 GravestoneZombieTimeSpawner_WideImpCrown
      • 3.2.14 GravestoneShortcut
      • 3.2.15 GravestonePeashooterOnDestruction
    • 3.3 Unused Barricades
    • 3.4 Unused Gimmick
  • 4 Big Wave Beach
    • 4.1 Early/Unused text
    • 4.2 Unused Bulb Bowling features
      • 4.2.1 Early Bulb Seed Packets
  • 5 Frostbite Caves
    • 5.1 Unused level
      • 5.1.1 Trivia
    • 5.2 Whack-A-Zombie
  • 6 Lost City
    • 6.1 Early Gold Tiles
    • 6.2 Unused achievement
  • 7 Neon Mixtape Tour
    • 7.1 Early name
    • 7.2 Early lawn
  • 8 Jurassic Marsh
  • 9 Modern Day
    • 9.1 Unused Beghouled Power Up
    • 9.2 Unused achievement
  • 10 Unused worlds
    • 10.1 Tutorial World
    • 10.2 Prehistoric World
    • 10.3 Time Twister
  • 11 Early music
    • 11.1 Pirate Seas
    • 11.2 Wild West
    • 11.3 Far Future
    • 11.4 Dark Ages
    • 11.5 Neon Mixtape Tour
    • 11.6 Modern Day
  • 12 Early Plant names/functions
    • 12.1 Plantable in-game Marigold
    • 12.2 Pirate Seas
      • 12.2.1 Spikeweed
      • 12.2.2 Cherry Bomb
    • 12.3 Far Future
      • 12.3.1 MagnifyinGrass
      • 12.3.2 Plasma Bean
      • 12.3.3 E.M. Peach
    • 12.4 Dark Ages
      • 12.4.1 PvZ Placeholder sprites
    • 12.5 Big Wave Beach
      • 12.5.1 Bowling Bulb
    • 12.6 Lost City
      • 12.6.1 Column Pod
      • 12.6.2 Gold Tile Turnip
    • 12.7 Jurassic Marsh
      • 12.7.1 Dinonip
    • 12.8 Modern Day
      • 12.8.1 Aquabooster
      • 12.8.2 Grimrose
  • 13 Unused Plants
    • 13.1 Tactical Cuke
    • 13.2 Far Future
      • 13.2.1 Ampliflower
    • 13.3 Dark Ages
      • 13.3.1 Scaredy-shroom
      • 13.3.2 Pult-shroom
      • 13.3.3 Roto-shroom
      • 13.3.4 Dart-shroom
      • 13.3.5 Zoom-shroom
      • 13.3.6 Vacuum-shroom
      • 13.3.7 Evil-shroom Speed
      • 13.3.8 Evil-shroom Toughness
    • 13.4 Big Wave Beach
      • 13.4.1 Coconut Bowler
      • 13.4.2 Bamboom
    • 13.5 Sprout
    • 13.6 Lost City
      • 13.6.1 Sun Pod
      • 13.6.2 Sun Gun
    • 13.7 Holly Barrier Leaf
    • 13.8 Holly Barrier Leaf Plant Food
    • 13.9 Mini Peashooter
    • 13.10 Burnade
    • 13.11 Icy Currant
    • 13.12 Noctarine Cloud
  • 14 Early zombie names/functions
    • 14.1 Ancient Egypt
      • 14.1.1 Unused almanac entries
    • 14.2 Pirate Seas
      • 14.2.1 Unused Pirate Barrel almanac entry
    • 14.3 Unused Treasure Yeti costume
    • 14.4 Far Future
    • 14.5 Dark Ages
      • 14.5.1 Early Placeholder Peasant Zombies
    • 14.6 Big Wave Beach
      • 14.6.1 Early Zombie Names
    • 14.7 Lost City
      • 14.7.1 Unused Excavator Zombie animations
      • 14.7.2 Unused Relic Hunter Zombie falling animation
    • 14.8 Neon Mixtape Tour
      • 14.8.1 Early Neon Flag Zombie Emblem
      • 14.8.2 Unused MC Zom-B and Breakdancer Zombie idle animations
      • 14.8.3 Placeholder Punk Zombie Descriptions
    • 14.9 Roman Zombies
      • 14.9.1 Unused almanac entries
  • 15 Unused Zombies
    • 15.1 ZombieProto
    • 15.2 Cleopatra Zombie
    • 15.3 Far Future
      • 15.3.1 Deflector Zombie
      • 15.3.2 Mech-Cone Zombie
    • 15.4 Dark Ages
      • 15.4.1 Imp variants
      • 15.4.2 Thief Zombie
      • 15.4.3 Knight Zombie
      • 15.4.4 Barrel Zombie
      • 15.4.5 Blacksmith Zombie
      • 15.4.6 Gravedropper Zombie
      • 15.4.7 Wizard Zombie
      • 15.4.8 Castlehead Zombie
      • 15.4.9 Peasant Rally Zombie
      • 15.4.10 Veteran Wizard Zombie
    • 15.5 Big Wave Beach
      • 15.5.1 Fast Swimmer Zombie
    • 15.6 ZombiePet
    • 15.7 Lost City
      • 15.7.1 Totem Dropper Zombie
  • 16 Early powerup names/functions
    • 16.1 Power Flame
    • 16.2 Extra Plant Food
    • 16.3 Mower Launch
  • 17 Unused powerups & upgrades
    • 17.1 Bacon
    • 17.2 Powerup Duration 1 & 2
    • 17.3 Valuable Mowers
    • 17.4 Color Change Vase
    • 17.5 Cherry Bomb Power Up
    • 17.6 Unknown Upgrade
  • 18 Unused Zen Garden features
    • 18.1 Unused boosts
    • 18.2 Early Zen Garden boost system
      • 18.2.1 v1.9
      • 18.2.2 v2.0.1
    • 18.3 Unused Zen Garden watering animations
  • 19 Unused collectable items
    • 19.1 Treasure Chest
    • 19.2 Neon Mixtape Tour Note
    • 19.3 Unused Zombie Lunch Box
    • 19.4 Collectable Powerups
  • 20 Unused world themed gravestones and minecarts
  • 21 Unused/Early Images
  • 22 Unused text
  • 23 Costumes
    • 23.1 Scrapped Costumes
  • 24 Early costs
  • 25 Unused Levels
    • 25.1 Developer Levels
  • 26 Unused/Early game features
    • 26.1 Endless Zone continue
    • 26.2 Tokens
    • 26.3 Plant Suggestions
    • 26.4 Sort World Plants to the top
    • 26.5 Sort Promotional Plants to the top
    • 26.6 Early Renting system
    • 26.7 Try Premium Plants in store
    • 26.8 Group Plants by Family
    • 26.9 Old seed packet designs
    • 26.10 Jukebox
  • 27 Unused plant upgrades
    • 27.1 Gold Leaf
    • 27.2 Thyme Warp
    • 27.3 Magnifying Grass
  • 28 Developmental features
    • 28.1 Debug Menu
    • 28.2 Zombie Spawner
      • 28.2.1 Trivia
    • 28.3 Gallery

Concept art

This section shows concept art of various things in Plants vs. Zombies 2.

General

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Trivia

  • The unused flying plant resembles the Garlic Drone, Rotobaga, and the Cycloque. Among all of these, it resembles Cycloque the most.
  • The Miner Zombie's ability resembles the Digger Zombie's ability in the first game.
  • The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.
  • The Scarecrow-like zombie possibly could have crushed plants with its scarecrow. Similar to the Surfer Zombie, but does not have the ability to surf.
  • The Mammoth Wall-nut may have been the inspiration for Primal Wall-nut.
  • The unused pineapple plant closely resembles Spinnapple, a plant exclusive to the Chinese version of the game

Early design

Before the release of the game, these are the graphics that were going to be used.

UI concept art

The following images are concept art done by Noah Maas. Tactical Cuke, an unused upgrade or Power Up, can be seen. According to the first three images, it seems that the seed packets were like the first game's seed packets on mobile devices. The second image showcased that plants were once going to be leveled up like in the Chinese version and the menu button appeared on the seed selection screen. The 5th image seems to use seeds similar to the seeds in Plants vs. Zombies' DS version.

Beet

Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2. Though, Plants vs. Zombies Heroes has used a very similar design to the scrapped Beet as a nod to his appearance in Plants vs. Zombies Adventures. This was due to the early artistic influences from the cancelled Plants vs. Zombies Adventures in development of PvZ Heroes.

Flower Pots

The Flower Pot was seen in concept art. It was going to be used in worlds without soil or sand, similar to the Roof in the first game, such as Dark Ages and Pirate Seas. These pots are called "crappy" pot, regular pot (like the one from the first game), perma-pot (or gold pot) and hover pot.

The pots had upgrades and had different tiers. For example, the "hover pot" would allow plants to be planted on any surface. The concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in the Chinese version of Plants vs. Zombies 2. Plants are now able to be upgraded via First Aid Kits.

Far Future

Unused/Early text

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Some of the content here is found in the Chinese version

[AWARD_SCREEN_WORLDTROPHY_FUTURE] Access to the Terror from Tomorrow! 24 more Stars obtainable in the Future! Universe Star Gate available!            
[FUTURE_CHALLENGE_MINIGAME_A_NAME] Zomboss Test Lab - I  [FUTURE_CHALLENGE_MINIGAME_B_NAME] Zomboss Test Lab - II  [FUTURE_CHALLENGE_MINIGAME_C_NAME] Zomboss Test Lab - III            
[FUTURE_KEYGATE_HEADER] FUTURE GATE            
[FUTURE_ZOMBOSS] Zombot Temporal-tron Mark I  [FUTURE_ZOMBOSS_DESCRIPTION] {KEYWORD}Special: {STAT}summons zombies from different time periods  {FLAVOR}Dr. Zomboss had trouble deciding which time period's styling would be best for the Temporal-tron,  so he just went with all of them.  [FUTURE_ZOMBOSS_DESCRIPTION_HEADER] The Power Tile crushing creation from the Far Future.            
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it's me! But from the future! Has tac-nology  advanced yet?  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2] {TIRED:winnie}I don't know. I'm still looking for my taco.  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3] {EXCITED:crazydave}NOOOOOOOOOOOO!!!            
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What's your  favorite taco topping?  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2] {PLAYFUL:winnie}Hot sauce!  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3] {EXCITED:crazydave}WHOOOAAAAA... MINE TOO!  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4] {SAY:crazydave}We should be friends.            
[NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1] {NPC_ENTER:crazydave}{SAY}Hey, where did "Future Me" go?  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2] {NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox.  [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3] {TIRED:winnie}My User Dave limit cannot exceed one.            
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1] {NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can't keep a bad guy down.            
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1] {NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right?            
[NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1] {NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu?  [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2] {NPC_ENTER:winnie}No.  [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3] {SAY:crazydave}Penny, do you ever get déjà vu?            
[NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1] {NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades.            
[NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1] {NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass!            
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1] {NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution.            
[NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1] {NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits.            
[NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1] {NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today!  [NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2] {NPC_ENTER:winnie}...            
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1] {NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin.  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2] {NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven't eaten in 4000 years.  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3] {TIRED:winnie}...  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4] {SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss.  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5] {PLAYFUL:crazydave}That's nice of him to plant-sit for us.  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6] {EXCITED:crazydave}Hey, what happened to the lawn?  It's so glowy!  [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7] {SAY:winnie}I've also detected Power Tiles on the space lawn.            
[NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1] {NPC_ENTER:crazydave}{SAY}Whoa, better try that one again!            
[NARRATIVE_FUTURE_OUT_OF_CONTENT_1] {NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.  [NARRATIVE_FUTURE_OUT_OF_CONTENT_2] {NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!  [NARRATIVE_FUTURE_OUT_OF_CONTENT_3] {SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones.  [NARRATIVE_FUTURE_OUT_OF_CONTENT_4] {SAY:crazydaveicon}Just remember. Plants are for planting...  [NARRATIVE_FUTURE_OUT_OF_CONTENT_5] {SAY:crazydaveicon}And brains, those are for...braining?            
[NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1] {NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational.  [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2] {NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but…  [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3] {EXCITED:crazydave}There's a crack in my favorite taco holder!  [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4] {EXCITED:crazydave}NOOOOOO!!!            
[NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1] {NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants!  [NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2] {NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys.            
[NARRATIVE_FUTURE_WORLDMAP_INTRO_1] {NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave?  [NARRATIVE_FUTURE_WORLDMAP_INTRO_2] {TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead.  [NARRATIVE_FUTURE_WORLDMAP_INTRO_3] {NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced!  [NARRATIVE_FUTURE_WORLDMAP_INTRO_4] {PLAYFUL:crazydaveicon}Let's head over to those giant robots. I think I know those guys.            
[NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1] {NPC_ENTER:zombossicon}Greetings!  [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2] {SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain.  [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3] {SAY:zombossicon}We expect partial delivery in person, in 5 days' time.  [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4] {SAY:zombossicon}Regards, Dr. Edgar Zomboss.  [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5] {NPC_EXIT:zombossicon}  [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6] {NPC_ENTER:crazydaveicon}Wow... he sure is swell!            
[STARCHALLENGE_FUTURE_CONVEYOR_NAME] Power Tile Place-erators            
[STARCHALLENGE_FUTURE_FINALE_NAME] Final Day            
[WORLD_PREVIEW_DESCRIPTION_FUTURE] If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected?  Only time will tell.            
[WORLD_PREVIEW_LOCKED_FUTURE] (BEAT WESTERN FINAL DAY)            

Early lawn

Nearly identical to the final version, except the lawn was less stretched and the hoverboard near the garage is missing.

Early Sprites

Dark Ages

This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, nine plants and ten zombies.

Unused/Early text

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[ADVICE_DANGER_ROOM_DARK_UNLOCKED] Dark Dungeon is now available!            
[AWARD_SCREEN_DANGER_ROOM_DARKAGES] Access to the Dark Dungeon            
[AWARD_SCREEN_WORLDTROPHY_DARK] You have defeated Dr. Zomboss' creation, the Zombot Dark Dragon.            
[AWARD_SCREEN_WORLDTROPHY_DARK_TITLE] Dark Ages Trophy            
[DANGER_ROOM_DARKAGES_LEVEL_NAME] Dark Dungeon - Level {LEVEL_NUMBER}            
[DANGER_ROOM_DARKAGES_TITLE_WELCOME] Welcome to the Dark Dungeon!            
[DARK_DANGER_ROOM_NAME] Dark Dungeon            
[DARKAGES_DANGER_ROOM_NAME] Dark Dungeon            
[DARKAGES_LEVEL_NAME] Dark Ages - Night {LEVEL_NUMBER}            
[FUMESHROOM] Fume-shroom  [FUMESHROOM_DESCRIPTION] {FLAVOR}PvZ1:::"I was in a dead-end job producing yeast spores for a bakery," says Fume-shroom. "Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference."  PvZ2:::"I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."  [FUMESHROOM_DESCRIPTION_HEADER] Fume-shrooms shoot fumes that damage all zombies in an area  [FUMESHROOM_TOOLTIP] Shoots fumes that can damage all zombies in an area            
[HYPNOSHROOM] Hypno-shroom  [HYPNOSHROOM_DESCRIPTION] {KEYWORD}Special:{STAT} makes a zombie fight for you  {FLAVOR}Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day."            
[HYPNOSHROOM_DESCRIPTION_HEADER] When zombies eat Hypno-shrooms, they will turn around and fight for you.  [HYPNOSHROOM_TOOLTIP] Makes a zombie fight for you  [MAGNETSHROOM] Magnet-shroom  [MAGNETSHROOM_DESCRIPTION] {KEYWORD}Special:{STAT} removes metal objects from zombies  {FLAVOR}PvZ1:::Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.  PvZ2:::Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.  [MAGNETSHROOM_DESCRIPTION_HEADER] Magnet-shrooms remove helmets and other metal objects from zombies.  [MAGNETSHROOM_TOOLTIP] Removes helmets and other metal objects from zombies            
[NARRATIVE_DANGER_ROOM_INTRO_dark_1] {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to the Dark Dungeon!   [NARRATIVE_DANGER_ROOM_INTRO_DARK_2] {PLAYFUL}Not only is it dark and dangerous in there...   [NARRATIVE_DANGER_ROOM_INTRO_DARK_3] {EXCITED}It's also moist!            
[NARRATIVE_DARK_INTRO_EVILPOTIONS_1] {NPC_ENTER:crazydave}Evil Potions intro 1  [NARRATIVE_DARK_INTRO_EVILPOTIONS_2] {NPC_ENTER:winnie}Evil Potions intro 2            
[NARRATIVE_DARK_INTRO_FIRSTLEVEL_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}We've entered the Dark Ages, User Dave.  [NARRATIVE_DARK_INTRO_FIRSTLEVEL_2] {SAY:crazydave}They weren't kidding about the "Dark" part!  [NARRATIVE_DARK_INTRO_FIRSTLEVEL_3] {SAY:winnie}Right. Which means: sun won't fall from the sky.  [NARRATIVE_DARK_INTRO_FIRSTLEVEL_4] {SAY:winnie}And you can't plant sunflowers...they're sleeping!  [NARRATIVE_DARK_INTRO_FIRSTLEVEL_5] {SAY:crazydave}{EXCITED}Good thing I brought these sun-shrooms! They make more and more sun over time!            
[NARRATIVE_DARK_INTRO_FUMESHROOM_1] {NPC_ENTER:winnie}Fume-shroom intro 1  [NARRATIVE_DARK_INTRO_FUMESHROOM_2] {NPC_ENTER:crazydave}Fume-shroom intro 2            
[NARRATIVE_DARK_INTRO_GARGANTUAR_1] {NPC_ENTER:zombossicon}{SAY}TBD Dark Ages Garg Intro 1  [NARRATIVE_DARK_INTRO_GARGANTUAR_2] {SAY:zombossicon}TBD Dark Ages Garg Intro 2  [NARRATIVE_DARK_INTRO_GARGANTUAR_3] {SAY:zombossicon}TBD Dark Ages Garg Intro 2  [NARRATIVE_DARK_INTRO_GARGANTUAR_4] {PLAYFUL:crazydave}TBD Dark Ages Garg Intro 4            
[NARRATIVE_DARK_INTRO_HYPNOSHROOM_1] {NPC_ENTER:crazydave}Hypno-shroom intro 1  [NARRATIVE_DARK_INTRO_HYPNOSHROOM_2] {PLAYFUL:crazydave}Hypno-shroom intro 2            
[NARRATIVE_DARK_INTRO_MAGNETSHROOM_1] {NPC_ENTER:winnie}Magnet-shroom intro 1  [NARRATIVE_DARK_INTRO_MAGNETSHROOM_2] {NPC_ENTER:crazydave}{PLAYFUL:crazydave}Magnet-shroom intro 2            
[NARRATIVE_DARK_INTRO_PEANUT_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Pea-nut intro 1  [NARRATIVE_DARK_INTRO_PEANUT_2] {EXCITED:crazydave}Pea-nut intro 2            
[NARRATIVE_DARK_INTRO_ZOMBOSS_1] {NPC_ENTER:zombossicon}TBD Dark Ages Zomboss intro 1  [NARRATIVE_DARK_INTRO_ZOMBOSS_2] {SAY:zombossicon}TBD Dark Ages Zomboss intro 2  [NARRATIVE_DARK_INTRO_ZOMBOSS_3] {NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{SAY:crazydave}TBD Dark Ages Zomboss intro 3            
[NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_1] {NPC_ENTER:crazydave}{EXCITED:crazydave}Danger Room 1  [NARRATIVE_DARK_OUTRO_DANGER_ROOM_KEY_2] {NPC_ENTER:winnie}{PLAYFUL:winnie}Danger Room 2            
[NARRATIVE_DARK_OUTRO_GARGANTUAR_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}TBD Dark Ages Garg Outro 1  [NARRATIVE_DARK_OUTRO_GARGANTUAR_2] {PLAYFUL:winnie}TBD Dark Ages Garg Outro 2            
[NARRATIVE_DARK_OUTRO_ZOMBOSS_1] {NPC_ENTER:crazydave}{PLAYFUL}TBD Dark Ages Zomboss outro 1  [NARRATIVE_DARK_OUTRO_ZOMBOSS_2] {TIRED:crazydave}TBD Dark Ages Zomboss outro 2  [NARRATIVE_DARK_OUTRO_ZOMBOSS_3] {NPC_EXIT:crazydave}{NPC_ENTER:zombossicon}{SAY:zombossicon}TBD Dark Ages Zomboss outro 3  [NARRATIVE_DARK_OUTRO_ZOMBOSS_4] {SAY:zombossicon}TBD Dark Ages Zomboss outro 4            
[NARRATIVE_DARK_ZOMBIENOTE_1] {NPC_ENTER:crazydave}{TIRED:crazydave}Dark Ages zombie note 1  [NARRATIVE_DARK_ZOMBIENOTE_2] {NPC_ENTER:winnie}Dark Ages zombie note 2            
[NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_1] {NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk.  [NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_2] {NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover!   [NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_3] {SAY:winnieicon}Plus, practice advanced planting techniques in the Endless Zones.   [NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_4] {SAY:crazydaveicon}Just remember. Plants are for planting...   [NARRATIVE_OUT_OF_CONTENT_DARKAGES_NEXT_5] {SAY:crazydaveicon}And brains, those are for...braining?            
[PLAYERS_TRIP_TO_DARKAGES] {PLAYER}'s Trip to the Dark Ages!            
[product_hypnoshroom_description] Turns zombies into allies!            
[product_hypnoshroom_name] Plant - Hypno-shroom            
[product_hypnoshroom_short_description] Hypno-shroom            
[PEANUT] Pea-nut  [PEANUT_DESCRIPTION] {FLAVOR}Pea-Nut swears that he is hypo-allergenic and safe for use by all manner of lawn defenders. He just wishes people would stop planting him upside down.  [PEANUT_DESCRIPTION_HEADER] Pea-nuts can shoot peas and block zombies  [PEANUT_TOOLTIP] Shoots peas and blocks zombies            
[PUFFSHROOM] Puff-shroom  [PUFFSHROOM_DESCRIPTION] {FLAVOR}PvZ1:::"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."  PvZ2:::Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats the camaraderie of a Lawn Area Network of fellow Puff-shrooms.  [PUFFSHROOM_DESCRIPTION_HEADER] Puff-shrooms are short-range shooters that last for a limited time.  [PUFFSHROOM_TOOLTIP] Short-range shooter, lasts for a limited time            
[PULTSHROOM] Pult-shroom  [PULTSHROOM_DESCRIPTION] TO-DO  [PULTSHROOM_DESCRIPTION_HEADER] Pult-shrooms fling projectiles over obstacles at the enemy, flinging more projectiles over time.  [PULTSHROOM_TOOLTIP] Flings more projectiles over time            
[SCAREDYSHROOM] Scaredy-shroom  [SCAREDYSHROOM_DESCRIPTION] TO-DO  [SCAREDYSHROOM_DESCRIPTION_HEADER] Scaredy-shrooms are long-range shooters that hide when enemies get near it.  [SCAREDYSHROOM_TOOLTIP] Long-range shooter, hides when enemies are nearby            
[STARCHALLENGE_DARK_FINALE] Survive a massive attack in the Dark Ages            
[SUNBEAN] Sun Bean  [SUNBEAN_DESCRIPTION] {FLAVOR}One of a growing band of bean brothers, Sun Bean thinks Chili is a little crude, Spring is rather lazy, and Laser is a bit far-out. Still he loves them all the same.  [SUNBEAN_DESCRIPTION_HEADER] Sun Beans infect zombies with sun. As a zombie takes damage they generate sun.  [SUNBEAN_TOOLTIP] Zombies that eat it drop sun when damaged            
[SUNSHROOM] Sun-shroom  [SUNSHROOM_DESCRIPTION] {KEYWORD}Sun Production: {STAT}small, then normal, then large  {FLAVOR}PvZ1:::Sun-shroom hates sun. He hates it so much that when it builds up in his system, he spits it out as fast as he can. He just won't abide it. To him, sun is crass.  PvZ2:::With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.  [SUNSHROOM_DESCRIPTION_HEADER] Sun-shrooms give small suns at first, then normal suns, and finally large suns.  [SUNSHROOM_TOOLTIP] Gives more sun over time            
[WORLD_NAME_DARK] Dark Ages  [WORLD_PREVIEW_DARK_HIGHLIGHT_COUNT] 14  [WORLD_PREVIEW_DARK_TITLE] Dark Ages!  [WORLD_PREVIEW_DESCRIPTION_DARK] Bring out your undead to the year 948! Harvest mushrooms in the dark of knight and get medieval on zombies from the days of yore!  [WORLD_PREVIEW_TEASER_DARK] +10 Levels!  +4 Plants!            
[WORLDMAP_EVENT_LOD_DARK_DESC] Dark Ages is coming soon!            
[WORLDMAP_EVENT_LOD_DARK_TITLE] Party every day until the Knight falls!            
[ZOMBIE_DARK] Peasant Zombie  [ZOMBIE_DARK_DESCRIPTION] {FLAVOR}Brains are always scarce for the common Peasant Zombie. Though he has great hunger in his belly it never compensates for his lack of upward mobility.  [ZOMBIE_DARK_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_ARMOR1] Conehead Peasant  [ZOMBIE_DARK_ARMOR1_DESCRIPTION] TBD  [ZOMBIE_DARK_ARMOR1_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_ARMOR2] Buckethead Peasant  [ZOMBIE_DARK_ARMOR2_DESCRIPTION] TBD  [ZOMBIE_DARK_ARMOR2_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_ARMOR3] Knighted Zombie  [ZOMBIE_DARK_ARMOR3_DESCRIPTION] TBD  [ZOMBIE_DARK_ARMOR3_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_FLAG] Peasant Flag Zombie  [ZOMBIE_DARK_FLAG_DESCRIPTION] {FLAVOR}There is no greater reward for a Peasant Zombie than carrying a banner into battle. Except maybe being granted a cone, or a bucket, or a nice helm.  [ZOMBIE_DARK_FLAG_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_GARGANTUAR] Dark Ages Gargantuar  [ZOMBIE_DARK_GARGANTUAR_DESCRIPTION] {KEYWORD}Damage: {STAT}crushes plants with hammer  {KEYWORD}Special: {STAT}launches Imp Monk when damaged  {FLAVOR}With a mighty swing he brings destruction to plant and fungus alike. Nothing can stand before the blows of his decisive axe... wait this guy's not carrying an axe? He looks like an axe man to me.  [ZOMBIE_DARK_GARGANTUAR_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_IMP] Imp Monk Zombie  [ZOMBIE_DARK_IMP_DESCRIPTION] TBD  [ZOMBIE_DARK_IMP_DESCRIPTION_HEADER] TBD  [ZOMBIE_DARK_IMP_DRAGON] Imp Dragon Zombie  [ZOMBIE_DARK_IMP_DRAGON_DESCRIPTION] TBD  [ZOMBIE_DARK_IMP_DRAGON_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_JUGGLER] Zombie Jester  [ZOMBIE_DARK_JUGGLER_DESCRIPTION] TBD  [ZOMBIE_DARK_JUGGLER_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_KING] Zombie King  [ZOMBIE_DARK_KING_DESCRIPTION] TBD  [ZOMBIE_DARK_KING_DESCRIPTION_HEADER] TBD            
[ZOMBIE_DARK_WIZARD] Wizard Zombie  [ZOMBIE_DARK_WIZARD_DESCRIPTION] {FLAVOR}While Dr. Zomboss is amazed at the mystic powers of the Wizard Zombie, he suggested that turning plants into zombies could be an improvement. The dark Wizard would have none of it though, he only works with sheep.  [ZOMBIE_DARK_WIZARD_DESCRIPTION_HEADER] TBD            
[ZOMBIE_ZOMBOSSMECH_DARK] Zombot Dark Dragon  [ZOMBIE_ZOMBOSSMECH_DARK_DESCRIPTION] {KEYWORD}Damage: {STAT}fire breathing attacks destroy plants  {KEYWORD}Special: {STAT}dropped eggs hatch into Imp Dragons  {FLAVOR}With a rumble of destruction, Dr. Zomboss forged his Dark Dragon in the heart of a volcano. Then he tempered the beast in the chilled waters of Doom Lake. Finally he fed it's furnace with coal from the Mines of Morbidity. And the paint job, that was done by Carl.  [ZOMBIE_ZOMBOSSMECH_DARK_DESCRIPTION_HEADER] TBD            

Unused Gravestones

GravestoneZombieOnDestruction

Would have summoned a Peasant Zombie upon destruction.

GravestoneMysteryZombieOnDestruction

Would have presumably summoned a random zombie upon destruction according to its internal name, but is only set to summon a regular Peasant Zombie.

GravestoneMysterySunOnDestruction

Would have presumably given a random amount of sun when destroyed according to its internal name, but only gives the same amount as a regular Sun Gravestone.

GravestoneZombieTimeSpawner

Would have spawned Peasant Zombies. Each time spawner has a set time to start summoning zombies upon spawning or start of the game, along with a wait time between summon and another until it self destructs, releasing several of them.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_Cone

Would have spawned Conehead Peasants.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_Bucket

Would have spawned Buckethead Peasants.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_Wide

A wide variant of the regular spawner in the form of an above burial casket. The wide variants took two grid spaces.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_WideCone

Wide variant of the regular Conehead Peasant time spawner. However, it just summons regular Peasant Zombies.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_WideBucket

Wide variant of the regular Buckethead Peasant time spawner. However, it just summons regular Peasant Zombies.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_WideImp

A wide spawner which summons Imp Monk Zombie.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 10 seconds
  • Seconds to Self Destruct: 69 seconds

GravestoneZombieTimeSpawner_WideImpCone

A wide spawner for the unused Imp Cone.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 15 seconds
  • Seconds to Self Destruct: 94 seconds

GravestoneZombieTimeSpawner_WideImpBucket

A wide spawner for the unused Imp Bucket.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 20 seconds
  • Seconds to Self Destruct: 119 seconds

GravestoneZombieTimeSpawner_WideImpCrown

A wide spawner for the unused Imp Crown.

  • Initial Wait Time: 20 seconds
  • Until Next Summon: 25 seconds
  • Seconds to Self Destruct: 149 seconds

GravestoneShortcut

Would have made zombies start off from the gravestone instead of the back of the lawn.

GravestonePeashooterOnDestruction

Would have summoned a Peashooter upon destruction.

Unused Barricades

An unused gimmick which would have made zombies switch lanes. This was later repurposed for the ice sliders in Frostbite Caves.

Unused Gimmick

NonDarkPlantSlowCooldown is an unused gimmick which would have doubled the recharge time of plants obtained outside of Dark Ages.

Big Wave Beach

This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25, and finally to 32 levels.

Early/Unused text

  • Big Wave Beach's previous name was "The Beach".
  • "The Beach" description: "Check out the beach, it's hot. Get it? Hot!"
  • Tiki Torch-er was originally named "Coastal Calamity".

There is also scrapped dialogue from what was originally The Beach - Day 10.

Sapastree.png

2,147,483,647 feet

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[NARRATIVE_BEACH_INTRO_GARGANTUAR_1] {NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude  [NARRATIVE_BEACH_INTRO_GARGANTUAR_2] {SAY}Down there is a certain creep from the deep  [NARRATIVE_BEACH_INTRO_GARGANTUAR_3] {SAY}When he gets here, there's gonna be a har-har-har  [NARRATIVE_BEACH_INTRO_GARGANTUAR_4] {SAY}Wipe-out of your brains  [NARRATIVE_BEACH_INTRO_GARGANTUAR_5] {SAY}Later dude, Doc Zomboss            
[NARRATIVE_BEACH_INTRO_BANANA_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!  [NARRATIVE_BEACH_INTRO_BANANA_2] {SAY:winnie}  [NARRATIVE_BEACH_INTRO_BANANA_3] {EXCITED:crazydave}But, beware their brutal banana blast!            
[NARRATIVE_BEACH_INTRO_BOWLING_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!  [NARRATIVE_BEACH_INTRO_BOWLING_2] {PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?            
[NARRATIVE_BEACH_INTRO_CHOMPER_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back  [NARRATIVE_BEACH_INTRO_CHOMPER_2] {EXCITED:crazydave}Chomper has very pleasant breath!            
[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2] {SAY:crazydave}Sun, sand, and water!  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3] {PLAYFUL:crazydave}What else could a growing plant want!  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4] {SAY:winnie}There's too much water actually  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5] {SAY:winnie}You normally can't plant on water  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6] {EXCITED:winnie}But, plant Lily Pads first and you'll be in business  [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7] {EXCITED:crazydave}The wet and gritty business of kicking zombie butt!            
[NARRATIVE_BEACH_INTRO_GARGANTUAR_1] {NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude  [NARRATIVE_BEACH_INTRO_GARGANTUAR_2] {SAY}Down there is a certain creep from the deep  [NARRATIVE_BEACH_INTRO_GARGANTUAR_3] {SAY}When he gets here, there's gonna be a har-har-har  [NARRATIVE_BEACH_INTRO_GARGANTUAR_4] {SAY}Wipe-out of your brains  [NARRATIVE_BEACH_INTRO_GARGANTUAR_5] {SAY}Later dude, Doc Zomboss  [NARRATIVE_BEACH_INTRO_GARGANTUAR_6] {NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally            
[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot  [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2] {SAY:winnie}It helps when the shots can steer themselves  [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3] {PLAYFUL:crazydave}I wonder where those little guys went to flying school?            
[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over  [NARRATIVE_BEACH_INTRO_MORE_BOWLING_2] {SAY:winnie}And this bulb won't steer you in a missed direction  [NARRATIVE_BEACH_INTRO_MORE_BOWLING_3] {PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction            
[NARRATIVE_BEACH_INTRO_ZOMBOSS_1] {NPC_ENTER:zombossicon}TBD intro            
[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!  [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2] {SAY:winnie}My analysis indicates that is one bad clam            
[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro            

Unused Bulb Bowling features

A giant version of the Bowling Bulb was going to appear in Bulb Bowling, although only in Day 8, as no code exists for it on Day 24. It functions similarly to the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies.

Early Bulb Seed Packets

Early versions of the Bulb Bowling seed packets.

Frostbite Caves

Ice Age world preview (unfinished)

  • Before being renamed, its concept name was Ice Age. It was advertised as having "+16 Levels! +3 Plants!," and a total of 19 items.
  • Icebound Battleground was originally named "Frozen Fear." The introduction text was originally:
[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_1] {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to Frozen Fear!  [NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_2] {SAY}It's even more challenging than the Slushee of Sorrow!        
  • Zombot Tuskmaster 10,000 BC was originally named "Zombot Mastodon-otron."

Unused level

There is an unused Frostbite Caves Locked and Loaded level with five Hot Potatoes and a lawn full of plants frozen in ice blocks. The level constantly freezes your plants, forcing you to use Hot Potatoes. It might have been an early version of Frostbite Caves - Day 24.

Trivia

  • It was the first level with multiple versions of the same plant, with five Hot Potatoes (not counting imitated plants). Furthermore, it is also the only other level where all the tiles are pre-planted on and frozen; the second being a step in Electrical Boogaloo.
  • It is the only other level not to feature ice floes, the other being Frostbite Caves - Day 30.

Whack-A-Zombie

Whack a Zombie was meant to return as a mini-game for Frostbite Caves, evident by the unused dialog found in the game files. Code also exists, but no sprites associated with it.

[NARRATIVE_ICEAGE_INTRO_MINIGAME_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}{SAY:crazydave}It's too quiet. Where is everyone? I have a bad feeling about this.  [NARRATIVE_ICEAGE_INTRO_MINIGAME_2] {SAY:winnie}My sensors indicate there are zombies hiding under the ice.  [NARRATIVE_ICEAGE_INTRO_MINIGAME_3] {SAY:crazydave}I know this game! They call it Hide & Eat Brains.  [NARRATIVE_ICEAGE_INTRO_MINIGAME_4] {PLAYFUL:crazydave}Time for a game of our own: I call it Whack-A-Zombie.  [NARRATIVE_ICEAGE_INTRO_MINIGAME_5] {SAY:winnie}Whack them good and they will surely drop better hammers.  [NARRATIVE_ICEAGE_INTRO_MINIGAME_6] {SAY:crazydave}I'm sorry. Can't help it. Have to say it. It's ... hammer time.        

Lost City

Early Gold Tiles

Gold tiles functioned somewhat different in earlier versions of the game. They would give 100 sun instead of 50, did not give out any upon first planting, and had a 25 second wait time instead 20. It was also tied to some sort of in-game event. If you had a number amount of plants on gold tiles during a certain point of the game, it would drop a bunch of sun if you were winning (had the number of plants on gold tiles required), or take away sun if the zombies were winning (not enough plants on gold tiles).

Unused achievement

Can't Stop the Rock: Defeat 5 zombies with a single boulder trap. The achievement was proven to be too easy, as even a zombie itself can achieve this for the player in Lost City - Day 22.

Neon Mixtape Tour

Early name

According to the string files of the credits of the 3.9 update, Neon Mixtape Tour is referred to internally as "Mondo Mixtape Tour" (MONDOMIXTAPETOUR), which could mean it was possibly an older name or another developer name. However, the game internally refers to Neon Mixtape Tour as "eighties."

Early lawn

The early lawn was identical to the current one but has red cups all over the place. These were likely removed due to having a reference to alcohol.

Jurassic Marsh

  • Jurassic Marsh's prototype name was Mesozoic Marsh.
  • Mesozoic Marsh (old name of Jurassic Marsh) in Part 1, would have only had 2 dinosaurs (raptor and stegosaurus).
  • In Part 2, there would be 3 dinosaurs (T. Rex, Ankylosaurus and either Pterodactyl, Brontosaurus, or a new dinosaur).
  • In version 4.1.1, Cold Snapdragons home world was set to Jurassic Marsh, meaning it was originally unlocked from playing Jurassic Marsh instead of being a premium plant.

Modern Day

Unused Power Fill Buttons.png

Unused Beghouled Power Up

There is an unused powerup in Beghouled which was cyan in color and a shovel depicated to filling a hole. It was likely an early version of Power Shovel.

Unused achievement

99 Undead Balloons: Prevent Balloon Zombies from crossing the 5th column. The reason for this being removed is possibly because Blover can easily blow Balloon Zombies away easily before they can even reach the 5th column.

Unused worlds

Tutorial World

There are codes for a tutorial world, in which the first four tutorial levels could have been played again like normal levels. This was later scrapped for an unknown reason.

Prehistoric World

Before the android release, there was data for a world simply named "prehistoric." Nothing else existed for this world, except its existence in the world map selection data.

Time Twister

Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds. The idea would later be incorporated as Modern Day, as both contain previous world gimmicks and zombies. The name was later reused for a Piñata Party event, and the world icon was later used for the game mode Penny's Pursuit.

Early music

Pirate Seas

UNRELEASED_PIRATE_SEAS_MUSIC_(Plants_vs._Zombies_2)_(Laura_Shigihara)-1589109804

UNRELEASED PIRATE SEAS MUSIC (Plants vs. Zombies 2) (Laura Shigihara)-1589109804

The music that plays in Crazy Dave's second transmission is an early version of Pirate Seas' music. It was composed by Laura Shigihara, all of which was confirmed here. The original track was later found and uploaded on YouTube by Laura Shigihara herself.

Wild West

In Crazy Dave's last transmission there is an early version of wild west music. It was reused in Plants vs. Zombies: All Stars

Sound Description
Mid Wave B

Far Future

Found in v1.5, an early version of Wave 1 which sounded drastically different than the final version.

Sound Description
Wave 1

Dark Ages

Found in v2.3.1, these tracks could be heard in early trailer footage for Dark Ages.

Sound Description
Wave 1
Mid-Wave A
Mid-Wave B

Neon Mixtape Tour

PvZ_2_Neon_Mixtape_Tour_custom_mix_2_(beta_music)

It seems to have used actual songs such as "Walk Like an Egyptian" from The Bangles and others as placeholders.

Modern Day

Sound Description
Middle wave B
Last flag

Early Plant names/functions

Plantable in-game Marigold

Although not unused, Marigold was originally meant to be plantable in-game, but this idea was later scrapped and became only available in the Zen Garden. If made available to be planted on the lawn (either via hacking or other means), Marigold would produce silver coins, but will eventually fall asleep after a period of time. If fed plant food, she will produce a burst of silver coins and then disappear.

Pirate Seas

Spikeweed

An early Plant Food effect that would have presumably have Spikeweed launch a buzzsaw. This concept would later be used for Iceweed's Plant Food ability.

Cherry Bomb

The high-level explosion effect of cherry bomb has been completed, but it has been scrapped for unknown reasons

Far Future

MagnifyinGrass

Drops the rather awkward and unnecessary pun.

Plasma Bean

An early plant what would eventually become Citron, found solely in extremely early versions of the iOS exclusive releases.

[PLASMABEAN] Plasma Bean  [PLASMABEAN_DESCRIPTION] {FLAVOR}As a young bean he dreamed of becoming a magical fruit.  Maybe some kind of citrus specializing in close-up magic.  [PLASMABEAN_DESCRIPTION_HEADER] Plasma Beans shoot powerful balls of plasma.  [PLASMABEAN_TOOLTIP] Shoots powerful balls of plasma        

E.M. Peach

Has unused code that would have allowed it to be planted and activated manually, recoverying after a 10 second wait time. Although does not appear to function anymore.

Dark Ages

PvZ Placeholder sprites

An unreleased version of the game has Sun-shroom and Puff-shroom using still sprites from the first game.

Big Wave Beach

Bowling Bulb

Two early concepts purposed by Mark Barrett for the plant would have one be a tap to activate plant, needing time to charge before growing again. The other would have it be an instant use plant.

Lost City

Column Pod

Changed into Red Stinger, seeing as it increases defense when put further from the player's house.

Gold Tile Turnip

Changed into Gold Leaf, seeing as it refers to the Gold Tile-producing Tile Turnip.

Jurassic Marsh

Dinonip

Changed into Perfume-shroom. A plant with the same name, although different function, would later be incorporated in the Chinese version.

Modern Day

Aquabooster

Changed into Moonflower, although unknown what it could have originally been since it functioned exactly like Potato Mine, probably as a placeholder.

Grimrose

A video uploaded by animator Liam Robinson shows the non-shadow version with 3 stamens. In a reply to a comment, he said: "The engineering got so muddled and complicated because of the transformation to "shadow version", I think that communication got lost in the game."

Unused Plants

Tactical Cuke

Nothing much is known of what it could have done. It was later reworked as a power up for the Chinese version of Plants vs. Zombies 2.

Far Future

Ampliflower

A plant that would have buffed other plants around it. According to Mark Barrett, one of the artists for the game, the concept ended up being to complicated and overpowered, so it was scrapped. The only reference to it is in an early version of the Far Future map code.

Dark Ages

Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.

Scaredy-shroom

Would have functioned exactly like it did in the original Plants vs. Zombies.

Pult-shroom

It would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time. Each spore does 40 damage per shot, and 200 DPS for its Plant Food spore. Its cost was 75 sun, and had a fast recharge. It functions a lot like Blooming Heart does.

Roto-shroom

It could have been manually be set to the direction the player wants it to shoot. Capable of shooting in eight fixed directions, with each spore dealing 20 DPS. Its cost was 175 sun, and had a fast recharge.

Dart-shroom

Could only be planted on the first five columns on the lawn. Its darts did 33 DPS. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels. Its cost was 100 sun, and had a fast recharge.

Zoom-shroom

It functioned similarly to how Chard Guard functions now, knocking back zombies. It also would vanish after 10 seconds, like Puff-shroom. Its cost was 50 sun, had a range of "Touch," and had a very slow recharge.

Vacuum-shroom

Had the same toughness as Wall-nut, and it would have acted like Sweet Potato. Plant Food would give it a shield like Wall-nut as well. The vacuum effect has a 3x3 range. Its cost was 25 sun, and had a sluggish recharge.

Evil-shroom Speed

An unused plant which was simply a placeholder test for the orange evil potion. When eaten, it increases the speed of the zombie who ate it. You could also tap on it 3 times to destroy it. Its cost was 50 sun, and had a sluggish recharge.

Evil-shroom Toughness

An unused plant which was simply a placeholder test for the purple evil potion. When eaten, it increases the toughness of the zombie who ate it. You could also tap on it 3 times to destroy it. Its cost was 50 sun, and had a sluggish recharge.

Big Wave Beach

Coconut Bowler

This plant was an early version of, and was replaced by Bowling Bulb, although its projectiles dealt consistent damage, each one dealing 100 DPS, and were angled more. Its cost was 10 sun, and had a sluggish recharge. Most of its properties seem to have just been placeholders.

Bamboom

It would have functioned like its final counter, Banana Launcher, although had 1 second reload time and a 3x3 splash area that dealt 4000 DPS. Its cost was 10 sun, and had a sluggish recharge. Most of it properties seem to have just been placeholders.

Sprout

Sprout was originally meant to be used in the Zen Garden instead of small plants, but was ultimately scrapped. Strangely, it was later given code to be plantable in-game. It was associated with an unused mini-game where one would plant a few Sprouts before the game started. When planted on an odd column, it has a 50% chance of growing into a Sunflower and a 50% chance for a Peashooter, and a 75% chance of growing into a Wall-nut and a 25% into Tall-nut on even columns. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Lost City

Sun Pod

Has similar properties to Pea Pod. It would grow a head for every 500 sun you had in your bank. Its cost is 300 sun, and has a fast recharge. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Sun Gun

A single use plant that would have attracted sun, then would have shot it out towards a zombie with each shot dealing 150 DPS. Its cost is 75 sun, and has a fast recharge. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Holly Barrier Leaf

It's not technically unused, just unseen. It's very buggy whenever planted, ranging either from dealing no damage to dealing insane damage.

Holly Barrier Leaf Plant Food

It's not technically unused, just unseen. It's very buggy whenever planted, ranging either from dealing no damage to dealing insane damage.

Mini Peashooter

Mini Peashooter shoots peas at zombies like Peashooter, although they only deal 5 DPS. When fed Plant Food, all Mini Peashooters on the lawn will create duplicates towards the front or same column if there isn't enough room. It will not create any towards the back of the leftmost Mini Peashooter, even if the lawn becomes full. Its cost is 25 sun, and has a fast recharge. Mini Peashooter can not be boosted by Appease-mint, although its seed packet shows that it is in the Appease-mint family. Since it uses a different pea projectile, they do not turn into fire peas when passing through Torchwood or be reflected by Jester Zombie.

Burnade

Burnade knocks a zombie back and then despawns. After a set time, the zombie explodes, instantly killing the zombie and dealing damage equal to said zombie's health in a 4x3 area. Plant Food gives it 3 uses before expiring.

Icy Currant

Icy Currant is an unused plant in Plants vs. Zombies 2. Nothing much known about it beside its seed packet sprite. It was added in 2.2.4. update of the Chinese version of Plants vs. Zombies 2 as a fully functional plant, being an ice variant of Electric Currant.

Noctarine Cloud

It's not technically unused, just unseen. It disappears instantly upon planting.

Early zombie names/functions

Ancient Egypt

Unused almanac entries

Variations for the Camel Zombie once had names and description headers, but were ultimately grouped into one entry, leaving these unused.

Pirate Seas

Unused Pirate Barrel almanac entry

Barrel Zombie's barrel once had its own description with almanac icon.

Unused Treasure Yeti costume

Yeticowboy.png

There was going to be a Wild West costume for Treasure Yeti, but went unused due to the wrong codename being used for Wild West.

Far Future

There exists an early version of Disco-tron 3000's theme.

Sound Description
The theme.

Dark Ages

Early Placeholder Peasant Zombies

Had simple placeholder sprites, being a recolored Future Zombie with a Pirate Seas flag.

Big Wave Beach

Early Zombie Names

Many of the zombie's names changed in the final release.

Lost City

Unused Excavator Zombie animations

Excavator Zombie has an unused eating animation never seen in the game, as he simply bashes using his shovel if he can't pass through something like Infi-nut's shield. As well as a death animation without the shovel.

Unused Relic Hunter Zombie falling animation

Relic Hunter Zombie has an unused animation of him falling off while swinging, similar to Swashbuckler Zombie. Since this chance is always set to zero, it is never used. Likely a leftover animation from Swashbuckler Zombie.

Neon Mixtape Tour

Early Neon Flag Zombie Emblem

Instead of a brain, Neon Flag Zombie used to have a written the logo of ZTV, a parody of MTV. This was still used in the Piñata Party teaser icon.

Unused MC Zom-B and Breakdancer Zombie idle animations

MC Zom-B and Breakdancer Zombie's MC Zom-B and Breakdancer Zombie have unused idle animations that were probably going to be used in the Almanac and seed selection. By modifying the game, it is possible for MC Zom-B and Breakdancer Zombie to play these animations. Punk Zombie also has an unused dancing animation but has since been removed since Neon Mixtape Tour Side B.

However, these animations were reused in the Chinese version of Plants vs. Zombies 2 for when Pyro-shroom's Plant Food ability is used.

Despite their removal in the Side B update, these animations reappear in the game as the animation for when Snap Pea is about to eat them. Also, they are briefly seen when the Zombot Multi-stage Masher summons them in Neon Mixtape Tour - Day 32 and Modern Day - Day 34, but they are never properly used.

Placeholder Punk Zombie Descriptions

In version 3.8.1, the Punk Zombie has a placeholder description.

[ZOMBIE_EIGHTIES_PUNK_DESCRIPTION] Punk Zombie Description  [ZOMBIE_EIGHTIES_PUNK_DESCRIPTION_HEADER] Punk Zombie Description Header        

Roman Zombies

Unused almanac entries

Similarly to the Camel Zombies, 2 of Roman Shield Zombie's variations have full unused almanac entries.

Unused Zombies

ZombieProto

It was either an early version of the Basic Zombie, or a test zombie used for debugging the game while it was still in development. Only sprites and some animations for the zombie existed. It was removed in later versions.

Cleopatra Zombie

cleopatra

Was meant to be used by a scrapped event which you would go and fight her, similar to the Zombie Yeti. She walks for a brief moment before doing a dance, summoning 4 Mummy Zombies on adjacent tiles next to her, akin to the Dancing Zombie. It would have been a sort of mini-boss, but was scrapped for being too weak. Normally she spawns zombies in a diamond pattern, but has further unused patterns. Those being blocker, vertical, horizontal and square patterns.

Far Future

Deflector Zombie

future_protector_veteran

This zombie was made late in development. It was likely cut due to not being much of a threat with existing plants. Its current placeholder is Shield Zombie.

[ZOMBIE_FUTURE_PROTECTOR_VETERAN] Deflector Zombie  [ZOMBIE_FUTURE_PROTECTOR_VETERAN_DESCRIPTION] {KEYWORD}Special: {STAT}shield regenerates over time  {FLAVOR}Deflector Zombie saw what Shield Zombie was doing and said to himself, "BRAAAAAAINS," because that's really the only word zombies know.  [ZOMBIE_FUTURE_PROTECTOR_VETERAN_DESCRIPTION_HEADER] Deflector Zombie protects himself with a powerful force field that stretches across 5 rows.        

Mech-Cone Zombie

mech_cone_veteran

An upgraded variant of Robo-Cone Zombie. He absorbs 200 more normal damage shots and moves faster. Was likely cut due to not being much of a threat compared to Holo Head Zombie, given its low health.

Dark Ages

Imp variants

dark_imp_cone, dark_imp_bucket, dark_imp_crown

According to their names, there were going to be three other basic Imp variants: conehead, buckethead and crown.

Thief Zombie

dark_thief

The zombie would have acted like Bungee Zombie from the first game. Although would steal the rightmost plant in its column instead of randomly picking a tile.

Knight Zombie

dark_knight

Unlike the final Knight Zombie, it was going to have slightly less health, 1505 HP, and was going to be able to deflect straight shot projectiles, although could still be harmed by lobbed shots. Deflected shots can still harm other Knight Zombies. Its concept was most likely reworked into Jester Zombie.

Barrel Zombie

pvza_barrel

Its function is very similar to Pharaoh Zombie, almost the same except with different stats. It is named after the Barrel Zombie from Plants vs. Zombies Adventures.

Blacksmith Zombie

dark_blacksmith

This zombie could make helmets for other Peasant Zombies. It had to first assemble 5 parts of metal that would take 1.5 seconds to make, and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.

Gravedropper Zombie

dark_gravedropper

Would have carried a gravestone with them, which could also be able to absorb overflow damage like Pharaoh's sarcophagus in earlier versions of the game. Whenever it reached a plant, it would slam the gravestone into place. It would then begin to walk at a faster pace, or do so when the gravestone it was carrying was destroyed. Its ability to drop graves was later reworked/reused by Surfer Zombie when on land.

Wizard Zombie

dark_wizard

Slightly different from the Wizard Zombie in the final game, this version would have shot projectiles at plants which would turn plants into sheep instead of zapping them instantaneously.

  • This was later on tweaked and implemented as Wizard Zombie's Plague Pharmacy Ability in PvP Mode on the Chinese version of this game.

Castlehead Zombie

dark_armor4

Was a zombie meant to be used in the unreleased Dark Ages expansion. It would have been the Brickhead Zombie of the expansion.

Peasant Rally Zombie

dark_flag_veteran

Was a zombie meant to used in the unreleased Dark Ages expansion. It would have been the Rally Zombie of the expansion.

Veteran Wizard Zombie

dark_wizard_veteran

Was a zombie meant to be used in the unreleased Dark Ages expansion. It would have been the veteran counterpart to Wizard Zombie.

Big Wave Beach

Fast Swimmer Zombie

beach_fastswimmer

It would have traveled fast in water, and normal speed on land. It was most likely reworked into the Surfer Zombie. Its current placeholder is a Basic Zombie.

ZombiePet

pet

A zombie which can only be spawned by the unused feature "Zombie Spawner." Its stats are similar to Basic Zombie, but it walks slower.

Lost City

Totem Dropper Zombie

Totem Dropper Zombie would have dropped objects to create a totem and would have required 3 objects in a pile to create the said totem. The totem would have then afterwards summoned an Explorer Zombie. It might have been a prototype version of the Imp Porter.

Early powerup names/functions

Power Flame

Had a much longer though less narrow reach.

A slightly early design for the Extra Plant Food upgrade that had rings behind it similar to Instant Recharge upgrade.

Mower Launch

Its design had different shading than the final release.

Unused powerups & upgrades

There are several unused upgrades found in the code.

Bacon

It is unknown what it does, but there is some text related to "Collectible Bacon" in the files. You can tap the little "X" on the side to add 1 bacon, although costs 10 coins, with the price increasing by 10 each time. The amount of bacon bought cannot be saved. It would have likely served a similar function to the Bacon in the first game on mobile, essentially being useless.

  • Description: Collect Bacon. Because Bacon.

Powerup Duration 1 & 2

Increases the duration the power-ups can stay active, even single-use ones, which allows for several uses per one. Two exist in the game's files.

  • Description: Increases the duration that your powerups are active.

Valuable Mowers

An upgrade that makes lawn mowers give two coins instead of one.

  • Description: Drops more money for each lawnmower at the end of a level.

Color Change Vase

Lets you change the color of a vase, for example turning a brown vase into a green vase. It was added in v2.4.1, and later removed in v6.2.1.

Cherry Bomb Power Up

An unused powerup that was meant to be used in a Pinata Party event, but was eventually scrapped. If modded in a level, it requires sun equal to what the plant would normally cost plant, although free on conveyor belt levels. It has a cooldown of 5 seconds. It was added in v2.7.1, and later removed in v6.2.1. Although its code still exists and can be brought back.

[ADVICE_CHERRY_BOMB_POWERUP] Plant Cherry Bomb to destroy zombies!  [WORLDMAP_EVENT_LOD_CHERRY_BOMB_POWERUP_DESC] Cherries are the BOOM!  [WORLDMAP_EVENT_LOD_CHERRY_BOMB_POWERUP_TITLE] Choose Cherry Bombs as a Power Up and explode today's Piñata Party.        

Unknown Upgrade

No other information on this upgrade is known at this time other than a sprite. However, it may be an early design for the Extra Seed Slot upgrade.

Unused Zen Garden features

Unused boosts

There are some unused boosts found in the code, which are called Bounty Hunter, Extra Toughness, Fast Recharge, Rapid Fire, Shovel Bomb and Sun Discount. There was also another boost only found in v1.9 named "BoostMarigold." They could be obtained in the Zen Garden.

[BOOST_COMBAT_BOUNTY_HUNTER] Defeated zombies drop coins  [BOOST_COMBAT_EXTRA_TOUGH] Extra protection against attacks  [BOOST_COMBAT_FAST_RECHARGE] Recharges faster  [BOOST_COMBAT_RAPID_FIRE] Faster attack rate  [BOOST_COMBAT_SHOVEL_BOMB] Explodes when shoveled  [BOOST_COMBAT_SUN_DISCOUNT] Reduced sun cost  [BOOST_DETAIL_BOUNTY_HUNTER] Zombies defeated by this plant drop coins. This boost lasts for 1 level.  [BOOST_DETAIL_EXTRA_TOUGH] Extra protection from zombies. This boost lasts for 1 level.  [BOOST_DETAIL_FAST_RECHARGE] Recharges more quickly. This boost lasts for 1 level.  [BOOST_DETAIL_RAPID_FIRE] Attacks at a faster rate. This boost lasts for 1 level.  [BOOST_DETAIL_SHOVEL_BOMB] Explodes when shoveled. This boost lasts for 1 level.  [BOOST_DETAIL_SUN_DISCOUNT] Costs less sun to plant. This boost lasts for 1 level.  [BOOST_TITLE_BOUNTY_HUNTER] Bounty Hunter  [BOOST_TITLE_EXTRA_TOUGH] Extra Toughness  [BOOST_TITLE_FAST_RECHARGE] Fast Recharge  [BOOST_TITLE_RAPID_FIRE] Rapid Fire  [BOOST_TITLE_SHOVEL_BOMB] Shovel Bomb  [BOOST_TITLE_SUN_DISCOUNT] Sun Discount        

Early Zen Garden boost system

The Zen Garden was original going to feature other boost options for plants, but was scrapped along with the other boosts and only First Strike ended up being used.

v1.9

At this point the early boost system was incomplete, as only a few plants had unique boosts.

Image Plant Name Boost
Sunflower2.png Sunflower Sun Discount (-15)
Peashooter2.png Peashooter Bounty Hunter (+100% coin drops)
Wall-nut2.png Wall-nut Fast Recharge (-25%)
Potato Mine2.png Potato Mine First Strike
Bloomerang2.png Bloomerang Rapid Fire (x1.5)
Cabbage-pult2.png Cabbage-pult Extra Toughness (x2)
Iceberg Lettuce2.png Iceberg Lettuce First Strike
Grave Buster2.png Grave Buster First Strike
Twin Sunflower2.png Twin Sunflower First Strike
Bonk Choy2.png Bonk Choy First Strike
Repeater2.png Repeater First Strike
Snow Pea2.png Snow Pea First Strike
Kernel-pult2.png Kernel-pult First Strike
Snapdragon2.png Snapdragon First Strike
Power Lily2.png Power Lily First Strike
Spikeweed2.png Spikeweed First Strike
Coconut Cannon2.png Coconut Cannon First Strike
Cherry Bomb2.png Cherry Bomb First Strike
Spring Bean2.png Spring Bean First Strike
Spikerock2.png Spikerock First Strike
Threepeater2.png Threepeater First Strike
Squash2.png Squash First Strike
Split Pea2.png Split Pea First Strike
Chili Bean2.png Chili Bean First Strike
Torchwood2.png Torchwood First Strike
Lightning Reed2.png Lightning Reed First Strike
Tall-nut2.png Tall-nut First Strike
Jalapeno2.png Jalapeno First Strike
Pea Pod2.png Pea Pod First Strike
Melon-pult2.png Melon-pult First Strike
Winter Melon2.png Winter Melon First Strike
Imitater2.png Imitater First Strike
Marigold2.png *Marigold Marigold Boost
Laser Bean2.png *Laser Bean First Strike
Blover2.png *Blover First Strike
Citron2.png *Citron First Strike
E.M.Peach2.png *E.M.Peach First Strike
Starfruit2.png *Starfruit First Strike
Infi-nut2.png *Infi-nut First Strike
Magnifying Grass2.png *Magnifying Grass First Strike
Tile Turnip2.png *Tile Turnip First Strike
Sun-shroom2.png *Sun-shroom Extra Toughness (x2)
Puff-shroom2.png *Puff-shroom First Strike
Scaredy-shroom2.png ^Scaredy-shroom First Strike
Pult-shroom2.png ^Pult-shroom First Strike
Roto-shroom2.png ^Roto-shroom First Strike
Dart-shroom2.png ^Dart-shroom First Strike
Zoom-shroom2.png ^Zoom-shroom First Strike
Vacuum-shroom2.png ^Vacuum-shroom First Strike

v2.0.1

v2.0.1 introduced a more complex boost system, with each plant having 3 options. Some plants have 2 of the same boosts but with different boost values.

Image Plant Name Boost #1 Boost #2 Boost #3
Sunflower2.png Sunflower Extra Toughness (x1.25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Peashooter2.png Peashooter Sun Discount (-15) Shovel Bomb (270 DPS) Sun Discount (-50)
Wall-nut2.png Wall-nut Fast Recharge (-20%) Shovel Bomb (270 DPS) Fast Recharge (-50%)
Potato Mine2.png Potato Mine Extra Toughness (x1.25) Bounty Hunter (+100% coin drops) First Strike (Plant Food)
Bloomerang2.png Bloomerang Sun Discount (-25) Bounty Hunter (+100% coin drops) First Strike (Plant Food)
Cabbage-pult2.png Cabbage-pult Sun Discount (-15) Bounty Hunter (+100% coin drops) Rapid Fire (x1.5)
Iceberg Lettuce2.png Iceberg Lettuce Fast Recharge (-20%) Shovel Bomb (270 DPS) Fast Recharge (-50%)
Grave Buster2.png Grave Buster Fast Recharge (-25%) Extra Toughness (x1.5) Fast Recharge (-50%)
Twin Sunflower2.png Twin Sunflower Extra Toughness (x1.25) Shovel Bomb (270 DPS) Sun Discount (-75)
Bonk Choy2.png Bonk Choy Sun Discount (-25) Extra Toughness (x1.5) First Strike (Plant Food)
Repeater2.png Repeater Sun Discount (-50) Bounty Hunter (+100% coin drops) Rapid Fire (x1.5)
Snow Pea2.png Snow Pea Sun Discount (-25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Kernel-pult2.png Kernel-pult Bounty Hunter (+10% coin drops) Shovel Bomb (270 DPS) First Strike (Plant Food)
Snapdragon2.png Snapdragon Sun Discount (-25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Power Lily2.png Power Lily Sun Discount (-25) Shovel Bomb (270 DPS) Fast Recharge (-50%)
Spikeweed2.png Spikeweed Sun Discount (-15) Bounty Hunter (+100% coin drops) First Strike (Plant Food)
Coconut Cannon2.png Coconut Cannon Bounty Hunter (+10% coin drops) Extra Toughness (x1.5) Sun Discount (-100)
Cherry Bomb2.png Cherry Bomb Bounty Hunter (+10% coin drops) Sun Discount (-50) Fast Recharge (-1/2)
Spring Bean2.png Spring Bean Fast Recharge (-50%) First Strike (Plant Food) First Strike (Plant Food)
Spikerock2.png Spikerock Sun Discount (-50) Shovel Bomb (270 DPS) First Strike (Plant Food)
Threepeater2.png Threepeater Extra Toughness (x1.25) Rapid Fire (x1.25) Sun Discount (-100)
Squash2.png Squash Bounty Hunter (+10% coin drops) First Strike (Plant Food) First Strike (Plant Food)
Split Pea2.png Split Pea Sun Discount (-25) Extra Toughness (x1.5) Sun Discount (-50)
Chili Bean2.png Chili Bean Bounty Hunter (+10% coin drops) Shovel Bomb (270 DPS) Fast Recharge (Plant Food)
Torchwood2.png Torchwood Extra Toughness (x1.25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Lightning Reed2.png Lightning Reed Sun Discount (-25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Tall-nut2.png Tall-nut Sun Discount (-25) Shovel Bomb (270 DPS) Fast Recharge (-1/2)
Jalapeno2.png Jalapeno Bounty Hunter (+10% coin drops) Sun Discount (-50) Fast Recharge (-50%)
Pea Pod2.png Pea Pod Extra Toughness (x1.25) Sun Discount (-50) Rapid Fire (x1.5)
Melon-pult2.png Melon-pult Bounty Hunter (10% coin drops) Rapid Fire (x1.25) Sun Discount (-100)
Winter Melon2.png Winter Melon Bounty Hunter (+10% coin drops) Sun Discount (-100) Rapid Fire (x1.5)
Imitater2.png Imitater N/A N/A N/A
Marigold2.png *Marigold N/A N/A N/A
Laser Bean2.png *Laser Bean Sun Discount (-50) Shovel Bomb (270 DPS) Rapid Fire (x1.5)
Blover2.png *Blover N/A N/A N/A
Citron2.png *Citron Fast Recharge (-25%) Shovel Bomb (270 DPS) Sun Discount (-100)
E.M.Peach2.png *E.M.Peach N/A N/A N/A
Starfruit2.png *Starfruit Sun Discount (-25) Bounty Hunter (+100% coin drops) First Strike (Plant Food)
Infi-nut2.png *Infi-nut Sun Discount (-25) Shovel Bomb (270 DPS) Fast Recharge (-50%)
Magnifying Grass2.png *Magnifying Grass Extra Toughness (x1.25) Shovel Bomb (270 DPS) First Strike (Plant Food)
Tile Turnip2.png *Tile Turnip N/A N/A N/A
Sun-shroom2.png *Sun-shroom N/A N/A N/A
Puff-shroom2.png *Puff-shroom N/A N/A N/A
Scaredy-shroom2.png ^Scaredy-shroom N/A N/A N/A
Pult-shroom2.png ^Pult-shroom N/A N/A N/A
Roto-shroom2.png ^Roto-shroom N/A N/A N/A
Dart-shroom2.png ^Dart-shroom N/A N/A N/A
Zoom-shroom2.png ^Zoom-shroom N/A N/A N/A
Vacuum-shroom2.png ^Vacuum-shroom N/A N/A N/A

* = Unused in this version, but available in future updates

^ = Plant is no longer in the codes as of the latest release

N/A = This plant does not have any boost data.

Unused Zen Garden watering animations

The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were probably meant for an early Zen Garden boost system, where plants would gain different types of boosts (see above), such as cool down decrease or increased toughness. Only the plants up to Far Future have these animations. They were later used after the 5.7.1 update when you get all the seed packets to level up the plant. Every single-use plant after Far Future will just have their idle animation reset. The Sprout from the first game was replaced by small plants although has a unique animation when watered.

Unused collectable items

Treasure Chest

An unused item in the form of a chest full of coins. It's worth 10000 coins and strangely has the description of money bag, its official name is simply "10,000 Coins".

Neon Mixtape Tour Note

A note for a Neon Mixtape Tour exists in the game files, even though the world never received one.

Unused Zombie Lunch Box

An unused lunch box variant, may have likely been a regular version of the used yeti lunch box. In pre-1.7, it would provide you with 100 coins and 1 to 3 keys, while the used yeti lunch box provided 1000 coins and 3 keys.

Collectable Powerups

In-game collectable items for Power Pinch, Power Toss, Power Zap and Power Snow exist in the files. This suggests they might have been able to be dropped by zombies at one point.

Unused world themed gravestones and minecarts

Unique sprites for gravestones and minecarts were made for the first four worlds. Ulitmately, only Ancient Egypt ended up with the gravestones and Wild West with the minecarts. It is unknown what their purpose was for, but may have been planned for the scrapped Time Twister world. However, in the Chinese version of Plants vs. Zombies 2, the Far Future minecart and rails are used for an exclusive Brain Buster, All by Oneself, albeit with a different minecart design.

Strangely, gravestones for Big Wave Beach, Frostbite Caves, Lost City, Neon Mixtape Tour and Jurassic Marsh were added in the 5.2.1 update. With the Frostbite Caves and Lost City gravestone sprites being added in the 7.9.1 update. Ultimately, they ended up going unused. Judging by the code, they were likely meant to appear in Penny's Pursuit.

Unused/Early Images

Unused text

  • There are two lines of text suggesting you may have been able to name Penny in an earlier version.
    • [RV_NAME_INVALID] - I didn't quite get that...
    • [RV_NAME_SAME_AS_PLAYER] - That's your name, silly!
  • There is a line on the files about a message, that is shown if the player tries to plant a Tangle Kelp on a Lily Pad and other things related to Lily Pad.
    • [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lily Pad.
    • [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on Lily Pads.
    • [ADVICE_PLANT_MORE_LILYPADS] Try planting more Lily Pads!
    • [ADVICE_PLANT_LILYPADS_ON_WET] Lily Pads can only be planted on wet sand and water.
  • Penny is referenced internally as "Winnie."
  • The following flavor text was scrapped:
    • Starfruit and Marigold used their flavor text from Plants vs. Zombies.
    • Citron: Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.
    • Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
    • Magnifying Grass: Magnifying Grass turns sun into a focused beam of damage. (description header)
    • Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.
    • Sun-shroom: With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.
    • Puff-shroom: Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats camaraderie of a Lawn Area Network of fellow Puff-shrooms.
    • Fume-shroom: "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."
    • Sun Bean: Sunbeans infect zombies with sun. As a zombie takes damage they generate sun. (Description header, version 2.2.2)
    • Sun Bean: One of a growing band of bean brothers, Sun Bean thinks Chili is a little crude, Spring is rather lazy, and Laser is a bit far-out. Still he loves them all the same.
    • Pea-nut: Pea-Nut swears that he is hypo-allergenic and safe for use by all manner of lawn defenders. He just wishes people would stop planting him upside down.
    • Magnet-shroom: Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.
    • Adventurer Zombie: Adventurer Zombie was certain he was the first to rediscover the Lost City. He was less certain after he ran into another 50 Adventurer Zombies at the gift shop.
    • Conehead Adventurer: Given the rarity of traffic in the jungle, it's a mystery how Conehead Adventurer managed to acquire his headgear. Maybe he ordered it online?
    • Buckethead Adventurer: Armed with his sturdy kettle and even sturdier moustache, Kettlehead Adventurer is ready to ruin your day and possibly make a stew.
    • Parasol Zombie: Parasol Zombie desperately wants to get to the opera before the curtain rises. She's not going to make it, though, because it's thousands of miles away on another continent.
    • Cold Snapdragon: Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon. "It happened a long time ago, and I'd really rather not discuss it" he says. Yikes.

Costumes

Several costumes are known to exist in the sprite files, but never appeared. Some of these are used in the Chinese version of Plants vs. Zombies: All Stars. They may appear in future updates.

Scrapped Costumes

The following costume was changed between updates:

The following costume was moved to a different plant between updates:

Early costs

A few of the plants had different sun costs and gems cost prior to its final release. Some of the Power Ups were also going to have different coin costs.

  • Pre-release screenshots revealed that Melon-pult and Threepeater had the same sun costs as they did in the original game: 300 and 325 respectively. Their sun costs were switched before the final release.
  • Citron's original sun cost was 400 sun.
  • Infi-nut's original sun cost was 125 sun.
  • Bonk Choy's original sun cost was 175 sun.
  • Lightning Reed's original sun cost was 150 sun.
  • Guacodile's original sun cost was 175 sun.
  • Sap-fling's original sun cost was 250 sun.
  • Chard Guard's original sun cost was 50 sun.
  • Gold Leaf's original sun cost was 400 sun.
  • Phat Beet's original sun cost was 200 sun.
  • Primal Peashooter's original sun cost was 125 sun.
  • Perfume-shroom's original sun cost was 0 sun.
  • Dusk Lobber's original sun cost was 175 sun.
  • Aloe's original sun cost was 100 sun.
  • All power-ups in Vasebreaker were going to cost 500 coins.
  • Power Toss' original coin cost was 400 coins.
  • Power Pinch's original coin cost was 1600 coins.
  • Power Zap's original coin cost was 1200 coins.
  • Power Flame's original coin cost was 1000 coins.
  • Ghost Pepper's original gem cost was 80 gems.
  • Fire Peashooter's original gem cost was 139 gems.
  • Strawburst was originally going to cost an unknown number of gems.
  • Cold Snapdragon would've originally cost $6.99 USD.

Unused Levels

Developer Levels

There are some references to developer levels, however these are not left in the official release and are only mentioned in the files.

  • dev/sandboxegypt*
  • dev/sandboxpirate*
  • dev/sandboxcowboy*
  • dev/sandboxfuture*
  • dev/sandboxdark
  • dev/sandboxbeach
  • dev/sandboxiceage
  • dev/vasebreaker_peapodtest
  • dev/beghouled_endless
  • dev/beghouled1
  • dev/beghouled2
  • dev/beghouled3

* These are likely the same as the ones shown in the videos above

Unused/Early game features

Endless Zone continue

An unused feature that would allow you to continue if you were to lose. It costs 1000 coins per revival but does not replace your lawn mowers.

Tokens

An energy system that would have been incorporated into the main game. Tokens would generation from the Zen Garden once every 10 minutes, for a maximum of 5. Each level would cost 1 token to play. It oddly uses gems instead, meaning they must have been tied together. This concept would later make it's way into Arena and Penny's Pursuit.

Plant Suggestions

This feature would have suggested alternatives for a highlighted plant.

Sort World Plants to the top

Would have sorted the plants from a world to the top in the seed selection screen.

Sort Promotional Plants to the top

Premium plants that were being promoted at the time would be sorted to the top in the seed selection screen. Premium plants that you already owned would have been sorted to the top behind Bonk Choy, and the first unowned premium plant in the list would be sorted after the owned ones. Hurrikale, Sweet Potato and Sap-fling were in the initial PromoList in v3.3.2, with Homing Thistle later added in v3.4.4. Fire Peashooter is solely in the FeatureList.

Early Renting system

A feature which would allow you to rent a premium plant for 250 coins each. It would later be incorporated in v9.2.2, although differs from this early version.

Try Premium Plants in store

This would have allowed you to try out premium plants directly from the store. Pea-nut, Chomper, Homing Thistle and Hurrikale were included before the feature was scrapped. Epic Quests would later serve a similar purpose.

Group Plants by Family

Would made any plants of the same family be grouped together in the seed selection screen.

Old seed packet designs

Before the Lost City seed packets were created, all world-based seed packets were different than what would be released later on.

</gallery>

Jukebox

There is currently data for a jukebox in the code. It is unknown how it will work or where it can be played. It could possibly provide a way to listen to the game's soundtrack. The code suggests that it can be played in the pause menu and Endless Zones. It also has UI but no sprites. It suggests it has a Song List, Rewind Button, Fast Forward Button, Play Button, Loop Button, and Shuffle Button. It also appears they will have album artwork for every world.

Sapastree.png

2,147,483,647 feet

This is a long section. Click show or hide at the right of this template to display or hide the text.

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                   "Value": "127.0"                     }                 },                 "Width": {                     "Value": "image_width"                 },                 "Height": {                     "Value": "image_height"                 },                 "UpAudio": "Play_UI_Button_Click_Press",                 "DownAudio": "Play_UI_Button_Click_Release",                 "ButtonImageType": "normal",                 "UpImage": "IMAGE_UI_JUKEBOX_JUKEBOX_SHUFFLE_NORMAL",                 "DownImage": "IMAGE_UI_JUKEBOX_JUKEBOX_SHUFFLE_SELECTED",                 "TappedEvent": "DialogButton1Tapped"             }         }     ] }            

Unused plant upgrades

Gold Leaf

Gold Leaf currently has no upgrades. However, some exist in the files:

Level Seed Packets Coins Upgrades
Sun Cost Recharge
(Slow)
1 0 0 50 30 seconds
2 10 1,000
3 75 5,000
4 200 10,000
5 400 10,000
6 750 20,000 25 seconds
7 1,000 30,000
8 1,250 40,000 25
9 1,500 50,000
10 2,000 75,000 20 seconds

Thyme Warp

Thyme Warp currently has no upgrades. However, some exist in the files:

Level Seed Packets Coins Upgrades
Sun Cost Recharge
(Very Slow)
Area
1 0 0 75 60 seconds Full Board
2 10 1,000
3 75 5,000
4 200 10,000
5 400 10,000
6 750 20,000 50 seconds
7 1,000 30,000
8 1,250 40,000 50
9 1,500 50,000
10 2,000 75,000 45 seconds

Magnifying Grass

After Magnifying Grass reaches Level 7, aside from her offensive capabilities, also obtains a sun-producing capability. When being at Level 7-9, it produces 10 sun, and at Level 10, produces 25 sun.

Developmental features

A debug menu is known to exist within the game's code. It is unknown how to enable it, if it even is leftover in the final releases.

Zombie Spawner

A feature that allows the unused Zombie Pet to be summoned from lawn mowers that would attack other zombies.

Trivia

  • The feature was eventually remade as Zoybean Pod's gimmick, as it can produce helpful zombies similar to the original feature.

Gallery

Youtube Intro Template Falling Coins

Source: https://plantsvszombies.fandom.com/wiki/Plants_vs._Zombies_2/Concepts